All About Class Polygon In AWT in Java

A Polygon consists of a list of x and y coordinates where each successive parts of co-ordinates defines a side of a Polygon.
The class structure of the Polygon is defined as below:

public class java.awt.Polygon extends java.lang.Object{
//member elements
public int npoints//total number of points
public int xpoints[]//the array of x coordinates
public int ypoints[]//the array of y coordinates
public Polygon();// creates an empty Polygon 
public Polygon(int xpoints[],int ypoints[],int npoints);// creates and initializes a Polygon 
//from the specified parameters
public void addPoint(int x,int y);//appends a point to this Polygon.If an operation that calculates the bounding
//box of this Polygon(getBoundingBox() or inside()) has already been performed ,this method updates the bounding box.
public Rectangle getBoundingBox();//returns the smallest rectangle that contains this Polygon.
public boolean inside(int x,int y);//Determines if the specified point is inside this Polygon.This method
//uses an even odd insideness rule also known as alternating rule to determine whether point (x,y) is inside this 
//Polygon.Returns true if the point (x,y) is inside this Polygon ,false otherwise.
All About Class Polygon In AWT in Java All About Class Polygon In AWT in Java Reviewed by Animesh Chatterjee on November 21, 2018 Rating: 5

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